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- on exitFrame
- global holdcast, holdh, holdv, myclickon
- if the soundBusy of 1 then
- go(the frame - 1)
- else
- puppetSprite(myclickon, 1)
- set the castNum of sprite myclickon to holdcast
- set the locH of sprite myclickon to holdh
- set the locV of sprite myclickon to holdv
- repeat with xxx = 42 to 45
- set the visible of sprite xxx to 1
- end repeat
- play done
- end if
- end
-